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RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Citra is a discontinued [5] free and open-source game console emulator of the handheld system Nintendo 3DS for Windows, macOS, Linux, and Android. Citra's name is derived from CTR, which is the model name of the original 3DS. [1] Citra can run many homebrew games and commercial games. [6] Citra was first made available in 2014.
The HOME Menu is a graphical shell similar to the Nintendo DSi Menu and Wii U Menu for Nintendo 3DS and Nintendo 2DS systems. It is used to launch software stored on Nintendo DS and Nintendo 3DS Game Cards, applications installed on an SD card, and DSiWare titles installed in the system's internal memory.
The emulator was made by the developers of the Nintendo 3DS emulator Citra, with significant code shared between the projects. Originally, Yuzu only supported test programs and homebrew . On February 26, 2024, Nintendo of America filed a lawsuit against Tropic Haze LLC, the legal entity behind Yuzu's development.
Mednafen (My Emulator Doesn't Need A Frickin' Excellent Name), formerly known as Nintencer, is an OpenGL and SDL multi-system free software wrapper that bundles various original and third-party emulation cores into a single package, and is driven by command-line input.
YouTuber and video game developer Dimitris Giannakis stated on his Modern Vintage Gamer channel that he found evidence, in 2020, of a user named "Littlemac123" warning about the presence of the keys in the RetroArch Core source code.
It supports programming languages including JavaScript, MoonScript, and Lua, [4] as well as Ruby, Wren, Fennel, Squirrel, Python and D. [ 9 ] [ 8 ] TIC-80 is often compared to PICO-8 , a fantasy system which is not open source; [ 5 ] [ 6 ] both systems are becoming popular with games programmers who are interested in classic home computers and ...
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.