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Millionaire is a text-based management game in which the player takes the role of a home-based games programmer who has written a program and must market it to the retailers. Starting with an investment of £500, the player uses this money to pay advertisers and cover tape duplication costs.
Spectrum Games is the trading name of a small company that designs role-playing games (RPGs). It was founded in 2000 (as Spectrum Game Studios, which is still the company's legal name) by Cynthia Celeste Miller and Sabrina Belle (the latter of whom is no longer involved). In 2002, Eddy Webb was brought into the fold and soon became vice-president.
Avalon is set in Britain in the year 408, during the collapse of the Western Roman Empire.The player controls Maroc, a "lore-seeker" who has been given a staff and map by a strange old woman and pointed in the direction of a place called Glass Hill on the isle of Avalon, where a quest to defeat the Lord of Chaos begins.
Gameplay screenshot of Spectrum. Sir Lancelot, controlled by the player, must explore the 24 [2] rooms of the castle and collect all the objects (which come in many forms but glow to make them identifiable) in each room before making his way to the exit to the next. [2]
The Sentinel, released in the United States as The Sentry, is a puzzle video game created by Geoff Crammond, published by Firebird in 1986 for the BBC Micro and converted to the Commodore 64 (by Crammond himself), Amstrad CPC (with a cross-compiler written by Crammond), ZX Spectrum (by Mike Follin), Atari ST, Amiga (both by Steve Bak) and IBM PC compatibles (by Mark Roll).
Back to Skool is an open world [2] video game, sequel to the Skool Daze, created by David Reidy with graphics by Keith Warrington for the ZX Spectrum and released by Microsphere in 1985. The gameplay is very similar to - if more advanced than - Skool Daze , incorporating most of the same characters, gameplay elements and graphics.
CRASH, a Spectrum gaming magazine, summed Tau Ceti up in 1985 as "an excellent game, combining several elements with stunning graphics" and gave it an overall rating of 94%. [7] Another Spectrum magazine, Sinclair User , gave it a 5 star rating and declared "It's hard to imagine a better space game, unless one's talking about Elite , with its ...
Reviewing the Game Boy version, GamePro praised a few aspects, such as the ability to reverse approaching blocks, but felt that the "eye-straining graphics" severely hamper the gameplay: "While Tetris has simple, easy-to-see shapes that fall individually, BreakThru! has a complex wall of tiny, hard-to-see bricks with special bricks and bombs ...