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Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [22] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [23]
These competitions introduced Nemesis, the first competitive Go program from Bruce Wilcox, and G2.5 by David Fotland, which would later evolve into Cosmos and The Many Faces of Go. One of the early drivers of computer Go research was the Ing Prize, a relatively large money award sponsored by Taiwanese banker Ing Chang-ki , offered annually ...
AlphaGo is a computer program that plays the board game Go. [1] It was developed by the London-based DeepMind Technologies, [2] an acquired subsidiary of Google.Subsequent versions of AlphaGo became increasingly powerful, including a version that competed under the name Master. [3]
Recent work has included the co-design of the Go programming language. Referring to himself along with the other original authors of Go, he states: [18] When the three of us [Thompson, Rob Pike, and Robert Griesemer] got started, it was pure research. The three of us got together and decided that we hated C++. [laughter] ...
The authors of Go! describe it as "a multi-paradigm programming language that is oriented to the needs of programming secure, production quality and agent-based applications. It is multi-threaded, strongly typed and higher order (in the functional programming sense). It has relation, function and action procedure definitions.
Leela is a computer Go software developed by Belgian programmer Gian-Carlo Pascutto, [1] [2] [3] the author of chess engine Sjeng.It won the third place for 19x19 board Go and the second place for 9x9 board Go at the Computer Olympiad in 2008, [1] [4] and won the eighth place in the 1st World AI Go Tournament in August 2017. [5]