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  2. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  3. Regular expression - Wikipedia

    en.wikipedia.org/wiki/Regular_expression

    For example, . is a very general pattern, [a-z] (match all lower case letters from 'a' to 'z') is less general and b is a precise pattern (matches just 'b'). The metacharacter syntax is designed specifically to represent prescribed targets in a concise and flexible way to direct the automation of text processing of a variety of input data, in a ...

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  5. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  6. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    A rough chapter from The Principles, Patterns, and Practices of Agile Software Development, Robert C. Martin, Prentice Hall; Visitor pattern in UML and in LePUS3 (a Design Description Language) Article "Componentization: the Visitor Example by Bertrand Meyer and Karine Arnout, Computer (IEEE), vol. 39, no. 7, July 2006, pages 23-30.

  7. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results. [1]

  8. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    a b c Deep breaks may be accomplished in APL, C, C++ and C# through the use of labels and gotos. a Iteration over objects was added in PHP 5. a b c A counting loop can be simulated by iterating over an incrementing list or generator, for instance, Python's range() .

  9. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...