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  2. Threshold braking - Wikipedia

    en.wikipedia.org/wiki/Threshold_braking

    Threshold braking or limit braking is a driving technique most commonly used not only in motor racing, but also practiced in road vehicles to slow a vehicle at the maximum rate using the brakes. [1] The technique involves the driver controlling the brake pedal (or lever) pressure to maximize the braking force developed by the tires .

  3. Conway's law - Wikipedia

    en.wikipedia.org/wiki/Conway's_law

    The organization of the software and the organization of the software team will be congruent, he said. Summarizing an example in Conway's paper, Raymond wrote: If you have four groups working on a compiler, you'll get a 4-pass compiler. [4] [5] Raymond further presents Tom Cheatham's amendment of Conway's Law, stated as:

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

  5. Service-oriented architecture - Wikipedia

    en.wikipedia.org/wiki/Service-oriented_architecture

    There is no single commonly agreed definition of microservices. The following characteristics and principles can be found in the literature: fine-grained interfaces (to independently deployable services), business-driven development (e.g. domain-driven design), IDEAL cloud application architectures, polyglot programming and persistence,

  6. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .

  8. Circuit breaker design pattern - Wikipedia

    en.wikipedia.org/wiki/Circuit_breaker_design_pattern

    The Circuit Breaker is a design pattern commonly used in software development to improve system resilience and fault tolerance. Circuit breaker pattern can prevent cascading failures particularly in distributed systems . [ 1 ]

  9. Open systems architecture - Wikipedia

    en.wikipedia.org/wiki/Open_systems_architecture

    Systems design is a process of defining and engineering the architecture, methods, and interfaces necessary to accomplish a goal or fulfill a set of requirements. In open systems architecture, the design includes intentional provisions to make it possible to expand or modify the system at a later stage after initial operation.