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This is a list of light-gun games, video games that use a non-fixed gun controller, organized by the arcade, video game console or home computer system that they were made available for. Ports of light-gun games which do not support a light gun (e.g. the Sega Saturn version of Corpse Killer ) are not included in this list.
The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's Video Shooting Series light gun (光線銃シリーズガン), which had been released in Japan for the Famicom on February 18, 1984.
Duck Hunt [a] is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). The game was first released in April 1984 in Japan for the Family Computer (Famicom) console and in North America as an arcade game for the Nintendo VS.
The Nintendo Entertainment System or "NES" in short, is Nintendo's first home video game console that was released in Japan in July of 1983 and subsequently in the United States in 1985. In ...
The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed.
Wild Gunman [a] is a light gun shooter game developed and published by Nintendo. Based an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.
To the Earth is a light gun shooter video game developed by Cirque Verte and published by Nintendo for the Nintendo Entertainment System. It was released in November 1989 in North America and in Europe on February 23, 1990. It uses the NES Zapper to destroy ships and gain power-ups. The enemy spacecraft require good reflexes and aiming.
The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.