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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    A checkered sphere, without (left) and with (right) UV mapping (Using 3D XYZ space or 2D UV space). In the example to the right, a sphere is given a checkered texture in two ways.

  3. Metaballs - Wikipedia

    en.wikipedia.org/wiki/Metaballs

    Each metaball is defined as a function in n dimensions (e.g., for three dimensions, (,,); three-dimensional metaballs tend to be most common, with two-dimensional implementations popular as well).

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system; An existing object, reverse engineered or copied using a 3D shape digitizer or scanner

  5. Seamless3d - Wikipedia

    en.wikipedia.org/wiki/Seamless3d

    In 2006 a set of specialised nodes for creating simple shapes such as: Sphere, Cylinder, Cone, Torus, Box and Bézier Lathe were added to make Seamless3d easier for the novice to quickly make simple models. [13] In 2007 the animation interface was greatly simplified by the introduction of a specialised control panel called the Anim bar. [14]

  6. Implicit surface - Wikipedia

    en.wikipedia.org/wiki/Implicit_surface

    Some Blender add-ons (metaballs and volumetric modeling for implicit surfaces, and scripting support for custom implicit functions). SculptsFEM [ citation needed ] (for solving PDEs on implicit surfaces, Implicit curve generation)

  7. Form-Z - Wikipedia

    en.wikipedia.org/wiki/Form-Z

    Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings ().Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions ...

  8. Wings 3D - Wikipedia

    en.wikipedia.org/wiki/Wings_3D

    Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.

  9. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Joints or bones (in green) used to pose a hand. In practice, the joints themselves are often hidden and replaced by more user-friendly objects or simply toggled invisible. In this example from the open source project Blender, these "handles" (in blue) have been scaled down to bend the fingers. The joints are still controlling the deformation ...