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  2. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.

  3. Cap'n Proto - Wikipedia

    en.wikipedia.org/wiki/Cap'n_Proto

    Cap’n Proto is a data serialization format and Remote Procedure Call (RPC) framework for exchanging data between computer programs. The high-level design focuses on speed and security, making it suitable for network as well as inter-process communication.

  4. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    The CMake scripting language is implemented via Yacc and Lex generators. The executable programs CMake, CPack, and CTest are written in C++. Much of CMake's functionality is implemented in modules written in the CMake language. [24] CMake documentation (since release 3.0) uses reStructuredText markup.

  5. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    ^The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included.

  6. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.

  7. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  8. MessagePack - Wikipedia

    en.wikipedia.org/wiki/MessagePack

    MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.

  9. Precompiled header - Wikipedia

    en.wikipedia.org/wiki/Precompiled_header

    In computer programming, a precompiled header (PCH) is a (C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler.Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.