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  2. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    Polynomial interpolation also forms the basis for algorithms in numerical quadrature (Simpson's rule) and numerical ordinary differential equations (multigrid methods). In computer graphics , polynomials can be used to approximate complicated plane curves given a few specified points, for example the shapes of letters in typography .

  3. Newton polynomial - Wikipedia

    en.wikipedia.org/wiki/Newton_polynomial

    If the quadratic term is negligible—meaning that the linear term is sufficiently accurate without adding the quadratic term—then linear interpolation is sufficiently accurate. If the problem is sufficiently important, or if the quadratic term is nearly big enough to matter, then one might want to determine whether the sum of the quadratic ...

  4. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    The simplest interpolation method is to locate the nearest data value, and assign the same value. In simple problems, this method is unlikely to be used, as linear interpolation (see below) is almost as easy, but in higher-dimensional multivariate interpolation, this could be a favourable choice for its speed and simplicity.

  5. Inverse quadratic interpolation - Wikipedia

    en.wikipedia.org/.../Inverse_quadratic_interpolation

    In numerical analysis, inverse quadratic interpolation is a root-finding algorithm, meaning that it is an algorithm for solving equations of the form f(x) = 0. The idea is to use quadratic interpolation to approximate the inverse of f. This algorithm is rarely used on its own, but it is important because it forms part of the popular Brent's method.

  6. Simpson's rule - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rule

    Simpson's 1/3 rule, also simply called Simpson's rule, is a method for numerical integration proposed by Thomas Simpson. It is based upon a quadratic interpolation and is the composite Simpson's 1/3 rule evaluated for =.

  7. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    Brent's method is a combination of the bisection method, the secant method and inverse quadratic interpolation. At every iteration, Brent's method decides which method out of these three is likely to do best, and proceeds by doing a step according to that method. This gives a robust and fast method, which therefore enjoys considerable popularity.

  8. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    Newton's method is a powerful technique—in general the convergence is quadratic: as the method converges on the root, the difference between the root and the approximation is squared (the number of accurate digits roughly doubles) at each step. However, there are some difficulties with the method.

  9. Brent's method - Wikipedia

    en.wikipedia.org/wiki/Brent's_method

    The algorithm tries to use the potentially fast-converging secant method or inverse quadratic interpolation if possible, but it falls back to the more robust bisection method if necessary. Brent's method is due to Richard Brent [1] and builds on an earlier algorithm by Theodorus Dekker. [2]