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  2. Pairing (computing) - Wikipedia

    en.wikipedia.org/wiki/Pairing_(computing)

    Pairing, sometimes known as bonding, is a process used in computer networking that helps set up an initial linkage between computing devices to allow communications between them. The most common example is used in Bluetooth , [ 1 ] where the pairing process is used to link devices like a Bluetooth headset with a mobile phone .

  3. Pair programming - Wikipedia

    en.wikipedia.org/wiki/Pair_programming

    Pair programming Pair Programming, 2009. Pair programming is a software development technique in which two programmers work together at one workstation. One, the driver, writes code while the other, the observer or navigator, [1] reviews each line of code as it is typed in. The two programmers switch roles frequently.

  4. All-pairs testing - Wikipedia

    en.wikipedia.org/wiki/All-pairs_testing

    In computer science, all-pairs testing or pairwise testing is a combinatorial method of software testing that, for each pair of input parameters to a system (typically, a software algorithm), tests all possible discrete combinations of those parameters.

  5. Bluetooth - Wikipedia

    en.wikipedia.org/wiki/Bluetooth

    At the same time, it is useful for Bluetooth devices to be able to establish a connection without user intervention (for example, as soon as in range). To resolve this conflict, Bluetooth uses a process called bonding, and a bond is generated through a process called pairing. The pairing process is triggered either by a specific request from a ...

  6. Pairing function - Wikipedia

    en.wikipedia.org/wiki/Pairing_function

    In 1990, Regan proposed the first known pairing function that is computable in linear time and with constant space (as the previously known examples can only be computed in linear time if multiplication can be too, which is doubtful). In fact, both this pairing function and its inverse can be computed with finite-state transducers that run in ...

  7. Stable marriage problem - Wikipedia

    en.wikipedia.org/wiki/Stable_marriage_problem

    In mathematics, economics, and computer science, the stable marriage problem (also stable matching problem) is the problem of finding a stable matching between two equally sized sets of elements given an ordering of preferences for each element.

  8. Pairing heap - Wikipedia

    en.wikipedia.org/wiki/Pairing_heap

    The analysis of pairing heaps' time complexity was initially inspired by that of splay trees. [1] The amortized time per delete-min is O(log n), and the operations find-min, meld, and insert run in O(1) time. [3] When a decrease-key operation is added as well, determining the precise asymptotic running time of pairing heaps has turned out to be ...

  9. Axiom of pairing - Wikipedia

    en.wikipedia.org/wiki/Axiom_of_pairing

    The case n = 2 is the axiom of pairing with A = A 1 and B = A 2. The cases n > 2 can be proved using the axiom of pairing and the axiom of union multiple times. For example, to prove the case n = 3, use the axiom of pairing three times, to produce the pair {A 1,A 2}, the singleton {A 3}, and then the pair {{A 1,A 2},{A 3}}.