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  2. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [17]

  3. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  4. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

  5. Category:Video games by physics engine - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_by...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  7. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    In computer science, a program called a physics engine is used to model the behaviors of objects in space. These engines allow simulation of the way bodies of many types are affected by a variety of physical stimuli. They are also used to create Dynamical simulations without having to know anything about physics. Physics engines are used ...

  8. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  9. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    The Chipmunk physics engine (written in C) [19] and Phys2D (written in Java) [20] are both partially based on Box2D Lite. The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine.