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  2. Depth map - Wikipedia

    en.wikipedia.org/wiki/Depth_map

    In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]

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  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The download link provided to purchasers for the DRM-Free copy lead to an apparently current dump of the source code. This was available for several days before it was corrected. [141] Far Cry: 2004 2023 Various First-person shooter: Crytek: The source code was released on archive.org in 2023. [142] The F.A. Premier League Stars: 2000 2016 ...

  5. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  6. Range imaging - Wikipedia

    en.wikipedia.org/wiki/Range_imaging

    If the scene is illuminated with a sheet of light this creates a reflected line as seen from the light source. From any point out of the plane of the sheet the line will typically appear as a curve, the exact shape of which depends both on the distance between the observer and the light source, and the distance between the light source and the reflected points.

  7. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distances to the camera. This would cause them to have near-similar or identical values in the z-buffer , which keeps track of depth.

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