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In combinatorial mathematics, a superpermutation on n symbols is a string that contains each permutation of n symbols as a substring. While trivial superpermutations can simply be made up of every permutation concatenated together, superpermutations can also be shorter (except for the trivial case of n = 1) because overlap is allowed.
Graph representations of the permutations (1 7 5)(2 4 8)(3 6) and (1 3 7 4 5 8 2)(6) The prison director's assignment of prisoner numbers to drawers can mathematically be described as a permutation of the numbers 1 to 100.
Enumerations of specific permutation classes; Factorial. Falling factorial; Permutation matrix. Generalized permutation matrix; Inversion (discrete mathematics) Major index; Ménage problem; Permutation graph; Permutation pattern; Permutation polynomial; Permutohedron; Rencontres numbers; Robinson–Schensted correspondence; Sum of permutations ...
Combinations and permutations in the mathematical sense are described in several articles. Described together, in-depth: Twelvefold way; Explained separately in a more accessible way: Combination; Permutation; For meanings outside of mathematics, please see both words’ disambiguation pages: Combination (disambiguation) Permutation ...
Following this algorithm, the next lexicographic permutation will be [1, 3, 2, 4], and the 24th permutation will be [4, 3, 2, 1] at which point a[k] < a[k + 1] does not exist, indicating that this is the last permutation. This method uses about 3 comparisons and 1.5 swaps per permutation, amortized over the whole sequence, not counting the ...
In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.
Frobenius coin problem with 2-pence and 5-pence coins visualised as graphs: Sloping lines denote graphs of 2x+5y=n where n is the total in pence, and x and y are the non-negative number of 2p and 5p coins, respectively.
In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.