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  2. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    Two classes are created, A and B, the former is being a superclass of the latter, then one instance of each class is checked. The last expression gives true because A is a superclass of the class of b. Further, you can directly ask for the class of any object, and "compare" them (code below assumes having executed the code above):

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [71] and metaobjects). [72]

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In some languages, such as Python, Ruby or Smalltalk, a class is also an object; thus each class is an instance of a unique metaclass that is built into the language. [ 4 ] [ 35 ] [ 36 ] The Common Lisp Object System (CLOS) provides metaobject protocols (MOPs) to implement those classes and metaclasses.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    Instance variables are properties of that object. All instances of a class have their own copies of instance variables, even if the value is the same from one object to another. One class instance can change values of its instance variables without affecting all other instances. A class may have both instance variables and class variables.

  9. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    In some languages, for example C++, Java, and Raku this or self is a keyword, and the variable automatically exists in instance methods. In others, for example, Python, Rust, and Perl 5, the first parameter of an instance method is such a reference. It needs to be specified explicitly.