When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. 2–3–4 tree - Wikipedia

    en.wikipedia.org/wiki/2–3–4_tree

    In computer science, a 2–3–4 tree (also called a 2–4 tree) is a self-balancing data structure that can be used to implement dictionaries. The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes;

  3. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    A divide and conquer paradigm to performing a triangulation in d dimensions is presented in "DeWall: A fast divide and conquer Delaunay triangulation algorithm in E d" by P. Cignoni, C. Montani, R. Scopigno. [18] The divide and conquer algorithm has been shown to be the fastest DT generation technique sequentially. [19] [20]

  4. Method of Four Russians - Wikipedia

    en.wikipedia.org/wiki/Method_of_Four_Russians

    Algorithms to which the Method of Four Russians may be applied include: computing the transitive closure of a graph, Boolean matrix multiplication, edit distance calculation, sequence alignment, index calculation for binary jumbled pattern matching. In each of these cases it speeds up the algorithm by one or two logarithmic factors.

  5. Pancake sorting - Wikipedia

    en.wikipedia.org/wiki/Pancake_sorting

    The simplest pancake sorting algorithm performs at most 2n − 3 flips. In this algorithm, a kind of selection sort , we bring the largest pancake not yet sorted to the top with one flip; take it down to its final position with one more flip; and repeat this process for the remaining pancakes.

  6. Boolean satisfiability algorithm heuristics - Wikipedia

    en.wikipedia.org/wiki/Boolean_satisfiability...

    They start by randomly assigning values to each variable and then traverse the given Boolean expression to identify which variables to flip to minimize the number of unsatisfied clauses. They may randomly select a variable to flip or select a new random variable assignment to escape local maxima, much like a simulated annealing algorithm.

  7. Superflip - Wikipedia

    en.wikipedia.org/wiki/Superflip

    Instead, when superflip is composed with the "four-dot" or "four-spot" position, in which four faces have their centres exchanged with the centres on the opposite face, the resulting position requires 26 moves under QTM. [3] Under STM, the superflip requires at least 16 moves (as shown by the third algorithm).

  8. Four-valued logic - Wikipedia

    en.wikipedia.org/wiki/Four-valued_logic

    When C is input, the output is always C. Four of the sixteen have zero in one corner only, so the output of vector-matrix multiplication with Boolean arithmetic is always D, except for C input. Nine further logical matrices need description to fill out the labelled transition system where the matrices label the transitions.

  9. Maximum satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_satisfiability_problem

    The following algorithm using that relaxation is an expected (1-1/e)-approximation: [10] Solve the linear program L and obtain a solution O; Set variable x to be true with probability y x where y x is the value given in O. This algorithm can also be derandomized using the method of conditional probabilities.