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  2. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central ...

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Photoshop and illusions.hu flavors also produce the same result when the top layer is pure white (the differences between these two are in how one interpolates between these 3 results). These three results coincide with gamma correction of the bottom layer with γ=2 (for top black), unchanged bottom layer (or, what is the same, γ=1; for ...

  4. Instant centre of rotation - Wikipedia

    en.wikipedia.org/wiki/Instant_centre_of_rotation

    Therefore, the instant center of rotation P of body BAC is the point where the lines through P 1-A and P 2-B cross. Since this instant center of rotation P is the center for all points on the body BAC for any random point, say point C, the speed and direction of movement may be determined: connect P to C.

  5. Spline (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Spline_(mathematics)

    The next most simple spline has degree 1. It is also called a linear spline. A closed linear spline (i.e, the first knot and the last are the same) in the plane is just a polygon. A common spline is the natural cubic spline. A cubic spline has degree 3 with continuity C 2, i.e. the values and first and second derivatives are continuous. Natural ...

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    In mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating data points on a two-dimensional regular grid.

  7. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    In linear motion, the directions of all the vectors describing the system are equal and constant which means the objects move along the same axis and do not change direction. The analysis of such systems may therefore be simplified by neglecting the direction components of the vectors involved and dealing only with the magnitude. [2]

  8. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Simple Fourier based interpolation based on padding of the frequency domain with zero components (a smooth-window-based approach would reduce the ringing).Beside the good conservation of details, notable is the ringing and the circular bleeding of content from the left border to right border (and way around).

  9. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    The shape could be adjusted by moving the ducks. [2] [3] In 1946, mathematicians started studying the spline shape, and derived the piecewise polynomial formula known as the spline curve or spline function. I. J. Schoenberg gave the spline function its name after its resemblance to the mechanical spline used by draftsmen. [4]