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  2. Data transfer object - Wikipedia

    en.wikipedia.org/wiki/Data_transfer_object

    In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes. The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [ 2 ]

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.

  4. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    A sample UML class diagram for the adapter design pattern. [5] In the above UML class diagram, the client class that requires a target interface cannot reuse the adaptee class directly because its interface doesn't conform to the target interface. Instead, the client works through an adapter class that implements the target interface in terms ...

  5. List of object–relational mapping software - Wikipedia

    en.wikipedia.org/wiki/List_of_object–relational...

    Apache Cayenne, open-source for Java; Apache OpenJPA, open-source for Java; DataNucleus, open-source JDO and JPA implementation (formerly known as JPOX) Ebean, open-source ORM framework; EclipseLink, Eclipse persistence platform; Enterprise JavaBeans (EJB) Enterprise Objects Framework, Mac OS X/Java, part of Apple WebObjects

  6. Data access layer - Wikipedia

    en.wikipedia.org/wiki/Data_access_layer

    The procedures would be called from a method inside the class, which would return an object containing the requested values. Or, the insert, delete and update commands could be executed within simple functions like registeruser or loginuser stored within the data access layer.

  7. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    The Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables.

  9. Proxy pattern - Wikipedia

    en.wikipedia.org/wiki/Proxy_pattern

    In computer programming, the proxy pattern is a software design pattern.A proxy, in its most general form, is a class functioning as an interface to something else.The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.