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A combat encounter in Shin Megami Tensei V, which includes a gameplay menu (left) and player character information (right) as part of the heads-up display.. Shin Megami Tensei V is a role-playing video game in which the player controls the Nahobino, a fusion of human and demon who explores the post-apocalyptic realm of Da'at.
Megami Tensei is a series of role-playing video games (RPGs) primarily developed by Atlus.It began with 1987's Digital Devil Story: Megami Tensei, which is based on Aya Nishitani's novel of the same name, and has spawned a sequel and several sub-series, such as the Persona and Devil Summoner series.
An enhanced version of the game titled Shin Megami Tensei V: Vengeance was released in June 2024 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. In addition to the main series, there are Shin Megami Tensei spin-off games.
Atlus is a Japanese video game developer, publishing company and arcade manufacturer. They are known for Japanese role-playing games internationally, with Megami Tensei being its flagship franchise, as well as Print Club (Purikura) arcade machines in East Asia.
The PC Engine port included added story scenes. [22] SIMS Co., Ltd. was in charge of the Mega CD port, which included additional demons. [ 23 ] The Game Boy Advance version, which was the first time Shin Megami Tensei appeared on a portable platform, included the ability to exchange demons and items using the platform's data exchange capacities.
[3] [4] [5] Each action has a Turn Cost, which impacts the character's placement in the battle's turn order timeline. [ 4 ] In combat, the game switches to a first-person view for a turn-based battle: each side is given one round of turns: actions include standard physical attacks, skills which cost health (HP) or magic (MP) to cast and can ...
A battle in Devil Summoner, featuring demons on the battle screen and the party displays.. Shin Megami Tensei: Devil Summoner is a role-playing video game in which the player takes control of a silent protagonist that can be named and whose personality is determined by dialogue choices made in the game. [1]
8.5/10 [7] Strange Journey sold 97,000 units in its first week in Japan, coming in third on the Japanese sales charts behind Pokémon HeartGold and SoulSilver and Wii Fit Plus . [ 36 ] Ultimately, the game sold lower than expected: Atlus expected the game to sell 170,000 copies, but actual sales by November had only reached 152,000 copies.