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An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming a team.They are commonly presented as games to "warm up" a group by helping members get to know each other and often focus on sharing personal information such as names or hobbies.
For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic. Working individually, each student learns about their topic and presents it to their group. Next, students gather into groups divided by topic. Each member presents again to the topic group.
Information gap is a collaborative activity, whose purpose is for students to effectively obtain information that was previously unknown to them, in the TL. [16] Example: The class is paired up. One partner in each pair is Partner A, and the other is Partner B. All the students that are Partner A are given a sheet of paper with a time-table on it.
Two people asking questions to get to know each other better. Getting to know someone new can be equal parts exhilarating and nerve-wracking. Whether it's a first date, a new friendship, or even a ...
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).