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The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n 2 – the magic constant is = +.
The number zero for n = 6 is an example of a more general phenomenon: associative magic squares do not exist for values of n that are singly even (equal to 2 modulo 4). [3] Every associative magic square of even order forms a singular matrix, but associative magic squares of odd order can be singular or nonsingular. [4]
Magic angle [75] 0.95531 66181 245092 ... Lieb's square ice constant [80] 1.53960 07178 39002 03869 ... Foias constant is the unique real number such that if x 1 = ...
The 3×3 magic square in different orientations forming a non-normal 6×6 magic square, from an unidentified 19th century Indian manuscript. The 3×3 magic square first appears in India in Gargasamhita by Garga, who recommends its use to pacify the nine planets (navagraha). The oldest version of this text dates from 100 CE, but the passage on ...
9855 is also the Magic constant of a Magic square of order 27. [3] In a magic square, the magic constant is the sum of numbers in each row, column, and diagonal, which is the same. For magic squares of order n, the magic constant is given by the formula (+). [4] The magic constant 9855 [5] for the magic square of order 27 can be calculated [2 ...
A magic series is a set of distinct positive integers which add up to the magic constant of a magic square and a magic cube, thus potentially making up lines in magic tesseracts. So, in an n × n magic square using the numbers from 1 to n 2, a magic series is a set of n distinct numbers adding up to n(n 2 + 1)/2.
A most-perfect magic square of order n is a magic square containing the numbers 1 to n 2 with two additional properties: Each 2 × 2 subsquare sums to 2 s , where s = n 2 + 1. All pairs of integers distant n /2 along a (major) diagonal sum to s .
Since each 2 × 2 subsquare sums to the magic constant, 4 × 4 pandiagonal magic squares are most-perfect magic squares. In addition, the two numbers at the opposite corners of any 3 × 3 square add up to half the magic constant. Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells.