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All PS Vita game formats (physical/digital) can be played with the PlayStation TV; however, for various reasons (i.e., incompatibility with motion sensor/camera) not all games are compatible with it (the touchpad can be emulated on the PS TV). The lists have a column denoting compatibility with the microconsole.
This is a list of PlayStation Vita games that have been released and distributed at retail via flash storage cartridges or made available for download via the PlayStation Store service. While the PlayStation Vita features backwards compatibility and streaming services which allow playing games from other platforms , this list only contains ...
The PS Vita is incompatible with standard memory cards, such as SD cards, and instead stores data on proprietary PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB [104] and 64 GB. [105] Initially, a maximum of 100 applications and games can be stored on the device at a time, regardless of data storage available. [106]
The LiveArea is the name of the graphical user interface of the PlayStation Vita system software developed by Sony Computer Entertainment.The interface features a new touch-based screen and acts like a hub page and allows users to hop between different parts of the game space. [4]
PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.
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LRG releases for the PlayStation Vita, PS3, PS4 and PSVR are part of one consecutive run. LRG releases for the Xbox One and Xbox Series X are part of a separate run, starting from #001. The PlayStation 5 and Nintendo Switch each have their own lines of released numbers, each starting from #001.