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  2. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  3. Hodograph - Wikipedia

    en.wikipedia.org/wiki/Hodograph

    The position of any plotted data on such a diagram is proportional to the velocity of the moving particle. [2] It is also called a velocity diagram . It appears to have been used by James Bradley , but its practical development is mainly from Sir William Rowan Hamilton , who published an account of it in the Proceedings of the Royal Irish ...

  4. Verlet integration - Wikipedia

    en.wikipedia.org/wiki/Verlet_integration

    Verlet integration (French pronunciation:) is a numerical method used to integrate Newton's equations of motion. [1] It is frequently used to calculate trajectories of particles in molecular dynamics simulations and computer graphics.

  5. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    Because the velocity v is tangent to the circular path, no two velocities point in the same direction. Although the object has a constant speed , its direction is always changing. This change in velocity is caused by an acceleration a , whose magnitude is (like that of the velocity) held constant, but whose direction also is always changing.

  6. Hohmann transfer orbit - Wikipedia

    en.wikipedia.org/wiki/Hohmann_transfer_orbit

    The diagram shows a Hohmann transfer orbit to bring a spacecraft from a lower circular orbit into a higher one. It is an elliptic orbit that is tangential both to the lower circular orbit the spacecraft is to leave (cyan, labeled 1 on diagram) and the higher circular orbit that it is to reach (red, labeled 3 on diagram).

  7. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    Networked games and simulation tools routinely use dead reckoning to predict where an actor should be right now, using its last known kinematic state (position, velocity, acceleration, orientation, and angular velocity). [14]

  8. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    The most external matrix rotates the other two, leaving the second rotation matrix over the line of nodes, and the third one in a frame comoving with the body. There are 3 × 3 × 3 = 27 possible combinations of three basic rotations but only 3 × 2 × 2 = 12 of them can be used for representing arbitrary 3D rotations as Euler angles. These 12 ...

  9. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    An accelerating particle's 4-vector acceleration is the derivative with respect to proper time of its 4-velocity. This is not a difficult situation to handle. Accelerating frames require that one understand the concept of a momentarily comoving reference frame (MCRF), which is to say, a frame traveling at the same instantaneous velocity of a ...