When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Side Pawn Capture, Bishop-33 - Wikipedia

    en.wikipedia.org/wiki/Side_Pawn_Capture,_Bishop-33

    In shogi, Side Pawn Capture Bishop-33 (横歩取り3三角 or 横歩取り☖3三角 yokofudori san-san kaku) is a set of variations stemming from the Side Pawn Capture opening, in which White first trades pawns on the eighth file and then blocks Black from trading bishops by moving White's bishop to the 33 square.

  3. Pokémon Emerald - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Emerald

    The gameplay in Emerald is largely the same as in Ruby and Sapphire. Much of the game takes place in an overhead style; players' characters can move in four directions and can talk to other people on the overworld. Players can encounter wild Pokémon by walking into grass, surfing on their Pokémon, walking through caves, and other means.

  4. Pokémon (video game series) - Wikipedia

    en.wikipedia.org/wiki/Pokémon_moves

    New gameplay features include a day-and-night system (reflecting the time of the day in the real world) which influences events in the game; full use of the Game Boy Color's color palette; an improved interface and upgraded inventory system; better balance in the collection of Pokémon and their moves, statistics and equipable items (a new ...

  5. Side Pawn Capture - Wikipedia

    en.wikipedia.org/wiki/Side_Pawn_Capture

    Black's rook moves sideways from the second file to capture White's side pawn previously positioned on the 34 square. In shogi , Side Pawn Capture (横歩取り yokofudori, also translated as Side Pawn Picker, Side Pawn Piker [ a ] or simply 横歩 yokofu Side Pawn ) is a Double Static Rook opening .

  6. Shogi opening - Wikipedia

    en.wikipedia.org/wiki/Shogi_opening

    A player can move the rook pawn forward (P-26) as the first type of pawn push, or, more commonly, advance the seventh file pawn to open the bishop's diagonal for attacking (P-76) as the second type of pawn push. Strategically, these two moves aim to activate the two most powerful pieces in the game.

  7. Ranging Rook - Wikipedia

    en.wikipedia.org/wiki/Ranging_Rook

    Ranging Rook or Swinging Rook (振り飛車 furibisha) openings in shogi position the rook to the center or left of the player's board to support an attack there.. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600.

  8. Shogi notation - Wikipedia

    en.wikipedia.org/wiki/Shogi_notation

    Unlike western notation, numbering Japanese game records is not obligatory. Although players' moves often are not numbered, shogi moves are always counted per player's move. This is commonly seen in checkmate problems where a 3-move (3手) checkmate problem would mean a move sequence of black-white-black. This is unlike western chess which ...

  9. Quick Ishida - Wikipedia

    en.wikipedia.org/wiki/Quick_Ishida

    However, these moves create unfavorable positions for a Quick Ishida player. Therefore, these other replies usually lead to Black aiming not for a Quick Ishida opening but instead the slower normal Ishida formation, which, depending on the reply, can include closing Black's bishop diagonal with P-66 to prevent an inopportune bishop trade.