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Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). [2]
An artist drawing on a graphics tablet in 2014 "Alice in Wonderland", a 2010 digital painting by David Revoy, depicting some elements and characters from the 1865 novel. Digital painting is the creation of imagery on a computer, using pixels (picture elements) which are assigned a color.
[5] Prior to CGI being prevalent in film, virtual reality, personal computing and gaming, one of the early practical applications of CGI was for aviation and military training, namely the flight simulator. Visual systems developed in flight simulators were also an important precursor to three dimensional computer graphics and Computer Generated ...
The feature set includes tools for drawing, shapes and media. Drawing in Microsoft Whiteboard is called inking. It works both on mobile devices and computers. The inking toolbar has customizable pencils, as well as a ruler, a highlighter, an eraser and an object selector. Whiteboard can recognize shapes drawn by hand and straighten them.
A screenshot of the GIMP 2.2.8 raster graphic software. A screenshot of Karbon14 vector graphic software running on an AegeanLinux desktop.. Graphic art software [1] is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files.
In the virtual world, users create a personal avatar and communicate with others through the virtual identity. The virtual personal figure and voice may draw from the real figure or fantasy worlds. The virtual figure to some degree reflects the personal expectation, and users may adopt a different personality in the virtual world than in reality.
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The term "virtual artifact" has been used in a variety of ways in scientific and public discourse. Previously it has referred to objects of different nature (e.g. images, user interfaces, models, prototypes, computer animation, virtual books) that exist in digital environments.