When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  3. Messiah (video game) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(video_game)

    Messiah is an action-adventure video game developed by Shiny Entertainment and published by Interplay. The game was promoted for its tessellation technology, which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game. Messiah received a mixed response from reviewers.

  4. List of campaign settings - Wikipedia

    en.wikipedia.org/wiki/List_of_campaign_settings

    Since role-playing games originally developed from wargames, there are many historical and alternate-history RPGs based on Earth. The settings for such games are excluded from this list, unless they include significant fictional elements. Many RPG campaign settings are based on fictional universes from books, comics, video games, or films.

  5. ATI TruForm - Wikipedia

    en.wikipedia.org/wiki/ATI_TruForm

    ATI TruForm was a brand by ATI (now AMD) for a SIP block capable of doing a graphics procedure called tessellation in computer hardware. ATI TruForm was included into Radeon 8500 (available from August 2001 on) and newer products.

  6. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    An aperiodic tiling uses a small set of tile shapes that cannot form a repeating pattern (an aperiodic set of prototiles). A tessellation of space, also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is a tiling made of materials such as cemented ceramic squares or hexagons.

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail. PBR is, as Joe Wilson puts it, "more of a concept than a strict set of rules" [4] – but the concept contains several distinctive points of note.

  8. TeraScale (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/TeraScale_(microarchitecture)

    Tessellation was officially specified in the major API's starting with DirectX 11 and OpenGL 4. TeraScale 1 based GPU's (HD 2000, 3000 and 4000 series) are only conformant to Direct3D 10 and OpenGL 3.3 and implements therefore a different tessellation principle which uses vendor specific API extensions. [11]

  9. List of tessellations - Wikipedia

    en.wikipedia.org/wiki/List_of_tessellations

    Dual semi-regular Article Face configuration Schläfli symbol Image Apeirogonal deltohedron: V3 3.∞ : dsr{2,∞} Apeirogonal bipyramid: V4 2.∞ : dt{2,∞} Cairo pentagonal tiling