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The Ohio Fire Academy's driving simulator was at the Shelby Fire Department this week, allowing area firefighters to practice and enhance their defensive driving skills behind the wheel of a fire ...
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock.In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
Emergency Fire Response (a.k.a. Fire Department in Europe and Fire Chief in UK) is a simulation video game released for Microsoft Windows on July 29, 2003 by DreamCatcher Interactive. [2] In this game, the player takes control of a team of firefighters from the fictional Fire Station 615. There are more than thirty missions within nine ...
Emergency (video game series) Emergency (video game) Emergency 2: The Ultimate Fight for Life; Emergency 3: Mission Life; Emergency 4: Global Fighters for Life; Emergency 5; Emergency Fire Response; Emergency Heroes; Emergency Mayhem
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Real Heroes: Firefighter is a first-person shooter video game for the Wii, developed by Epicenter Studios and published by Conspiracy Entertainment. [1] A Nintendo 3DS version (Real Heroes: Firefighter 3D) was released on September 12, 2012, by Zordix and a remastered PC version (on Steam) was released on March 14, 2017, by Flying Tiger Entertainment, with a high definition re-release ...
FAAC Incorporated is an American immersive simulation training company. They began as a military contractor, providing flight and weapons simulation systems to the U.S. Air Force, but have since branched out into transit and transportation simulation, law enforcement, Fire/EMS, research, and human-interaction simulation.
The successful use of virtual reality simulation in disaster management training initiatives is a popular area for research. It has been found that when trainees are able to participate, both verbally and physically in a training exercise, retention is 90%, in great contrast to a 10% retention rate of what they hear, and 50% retention rate of what they see and hear.