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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While GTA IV already had many mods and tools due to its age, [23] GTA V modders had difficulties creating mods until completely new tools were made. [2] [24] One of the most notable tools created was OpenIV, a file exploring and editing program allowing for easy manipulation of the game files. [25] As GTA Online is built as a component of GTA V ...

  3. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. In Grand Theft Auto Online, the game's online multiplayer mode, up to 30 players engage in a variety of different cooperative and competitive ...

  4. Category:Incremental games - Wikipedia

    en.wikipedia.org/wiki/Category:Incremental_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]

  6. Borde–Guth–Vilenkin theorem - Wikipedia

    en.wikipedia.org/wiki/Borde–Guth–Vilenkin...

    Alternative models, where the average expansion of the universe throughout its history does not hold, have been proposed under the notions of emergent spacetime, eternal inflation, and cyclic models. Vilenkin and Audrey Mithani have argued that none of these models escape the implications of the theorem. [ 8 ]

  7. Eternal inflation - Wikipedia

    en.wikipedia.org/wiki/Eternal_inflation

    Alan Guth's 2007 paper, "Eternal inflation and its implications", [3] states that under reasonable assumptions "Although inflation is generically eternal into the future, it is not eternal into the past." Guth detailed what was known about the subject at the time, and demonstrated that eternal inflation was still considered the likely outcome ...

  8. Andrei Linde - Wikipedia

    en.wikipedia.org/wiki/Andrei_Linde

    Linde called this process eternal inflation. Quantum fluctuations produced during eternal chaotic inflation are so large that they can easily push different parts of the universe from one vacuum state to another, and even change the effective dimensionality of spacetime. This provided a very powerful realization of the theory of the multiverse.

  9. John Carmack - Wikipedia

    en.wikipedia.org/wiki/John_Carmack

    John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.