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  2. INT 10H - Wikipedia

    en.wikipedia.org/wiki/INT_10H

    Such services include setting the video mode, character and string output, and graphics primitives (reading and writing pixels in graphics mode). To use this call, load AH with the number of the desired subfunction, load other required parameters in other registers, and make the call.

  3. Comparison of API simulation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_API...

    The tools listed here support emulating [1] or simulating APIs and software systems.They are also called [2] API mocking tools, service virtualization tools, over the wire test doubles and tools for stubbing and mocking HTTP(S) and other protocols. [1]

  4. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    For 1366×768 pixel Wide XGA panels the nearest resolution expressible in the EDID standard timing descriptor syntax is 1360×765 pixels, typically leading to 3-pixel-thin black bars. Specifying 1368 pixels as the screen width would yield an unnatural screen height of 769.5 pixels.

  5. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    Since most digital hardware devices use dots or pixels, the size of the media (in inches) and the number of pixels (or dots) are directly related by the 'pixels per inch'. The following formula gives the number of pixels, horizontally or vertically, given the physical size of a format and the pixels per inch of the output:

  6. Algodoo - Wikipedia

    en.wikipedia.org/wiki/Algodoo

    Algodoo (/ ˌ æ l ɡ ə ˈ d uː /) is a physics-based 2D freeware sandbox from Algoryx Simulation AB (known simply as Algoryx) as the successor to the popular physics application Phun.

  7. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    [clarification needed] Therefore, turning on the G and B of one pixel and the R of the next pixel to the right will produce a white dot, but it will appear to be 1/3 of a pixel to the right of the white dot that would be seen from the RGB of only the first pixel. Subpixel rendering takes advantage of this to provide three times the horizontal ...

  8. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Voxel is an image of a three-dimensional space region limited by given sizes, which has its own nodal point coordinates in an accepted coordinate system, its own form, its own state parameter that indicates its belonging to some modeled object, and has properties of modeled region.

  9. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.