Search results
Results From The WOW.Com Content Network
Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. [1] The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. [2] It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3.
Many titles are construction and management simulation games. Players must construct roller coasters and sometimes other fairground attractions in order to attract visitors to their fairgrounds or otherwise achieve their goals.
Adobe FreeHand (formerly Macromedia FreeHand and Aldus FreeHand) is a discontinued computer application for creating two-dimensional vector graphics oriented primarily to professional illustration, desktop publishing and content creation for the Web.
Park Beyond is a construction and management simulation video game in which the player can build their own theme parks. In the game, the player needs to build, design and manage various flat rides and roller coasters as the park's main attractions, as well as other relevant facilities such as shops and restaurants. These facilities can be ...
Tools. Tools. move to sidebar hide. Actions Read; ... Pages in category "Amusement park simulation games" ... Theme Park World;
Promotional image of guests riding a pirate ship ride. Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters.
The game is divided into three different zones, the nature park, the tourist grounds, and the African village. The ultimate aim is for the players' park to reach five stars, although like most Sims games the player can continue playing indefinitely. To gain five stars, the player needs to make sure each zone is being run properly.
Theme Park did not sell well in the United States; Molyneux hypothesised that this was because the graphics are too childish for American audiences. [39] The game is the first instalment in Bullfrog's Designer Series, and it was intended for the series to use Theme Park ' s engine and for each instalment to have three simulation levels. [44]