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The quadratic sieve algorithm (QS) is an integer factorization algorithm and, in practice, the second-fastest method known (after the general number field sieve). It is still the fastest for integers under 100 decimal digits or so, and is considerably simpler than the number field sieve.
The principle of the number field sieve (both special and general) can be understood as an improvement to the simpler rational sieve or quadratic sieve. When using such algorithms to factor a large number n, it is necessary to search for smooth numbers (i.e. numbers with small prime factors) of order n 1/2.
The sieve methods discussed in this article are not closely related to the integer factorization sieve methods such as the quadratic sieve and the general number field sieve. Those factorization methods use the idea of the sieve of Eratosthenes to determine efficiently which members of a list of numbers can be completely factored into small primes.
The second-fastest is the multiple polynomial quadratic sieve, and the fastest is the general number field sieve. The Lenstra elliptic-curve factorization is named after Hendrik Lenstra . Practically speaking, ECM is considered a special-purpose factoring algorithm, as it is most suitable for finding small factors.
Dixon's method is based on finding a congruence of squares modulo the integer N which is intended to factor. Fermat's factorization method finds such a congruence by selecting random or pseudo-random x values and hoping that the integer x 2 mod N is a perfect square (in the integers):
Squares are always congruent to 0, 1, 4, 5, 9, 16 modulo 20. The values repeat with each increase of a by 10. In this example, N is 17 mod 20, so subtracting 17 mod 20 (or adding 3), produces 3, 4, 7, 8, 12, and 19 modulo 20 for these values. It is apparent that only the 4 from this list can be a square.
The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...
An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.