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Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
The Byte Code Engineering Library (BCEL) is a project sponsored by the Apache Foundation previously under their Jakarta charter to provide a simple API for decomposing, modifying, and recomposing binary Java classes (I.e. bytecode). The project was conceived and developed by Markus Dahm prior to officially being donated to the Apache Jakarta ...
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...
WebScaleSQL – software branch of MySQL 5.6 jointly developed by Facebook, Google, LinkedIn and Twitter to provide a centralized development structure for extending MySQL with new features specific to large-scale deployments, such as building large replicated databases running on server farms. The project's objective is to tightly follow new ...
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
This is the pdf version of the Wikibook 'Introduction to Software Engineering' This file was created with MediaWiki to LaTeX . The LaTeX source code is attached to the PDF file (see imprint).
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