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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In this example of a simple class representing a student with only the name stored, one can see the variable name is private, i.e. only visible from the Student class, and the "setter" and "getter" are public, namely the "getName()" and "setName(name)" methods.

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Here is a dummy example in C#. The Fruit class itself doesn't do anything here, The class variable _typesDictionary is a Dictionary/Map used to store Fruit instances by typeName .

  4. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  5. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    The C# language supports class properties, which provide a means to define get and set operations (getters and setters) for a member variable. The syntax to access or modify the property is the same as accessing any other class member variable, but the actual implementation for doing so can be defined as either a simple read/write access or as ...

  6. Field encapsulation - Wikipedia

    en.wikipedia.org/wiki/Field_encapsulation

    In some languages, like C++, the getter / setter methods are usually inline functions, so that when inlining is performed, the code looks just like direct field accessing. References [ edit ]

  7. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    This is a feature of C# 9.0. Similar to in scripting languages, top-level statements removes the ceremony of having to declare the Program class with a Main method. Instead, statements can be written directly in one specific file, and that file will be the entry point of the program. Code in other files will still have to be defined in classes.

  8. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In the C# programming language, attributes are metadata attached to a field or a block of code like assemblies, members and types, and are equivalent to annotations in Java. Attributes are accessible to both the compiler and programmatically through reflection. In contrast, properties, in C# terminology, are members of a class which ...

  9. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    The properties can be simple access-er functions with a backing field, or implement arbitrary getter and setter functions. A property is read-only if there's no setter. Like with fields, there can be class and instance properties. The underlying methods can be virtual or abstract like any other method. [82]