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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
Apparitions is a 128-page softcover sourcebook for players and referees of Chill that contains information about malevolent spirits, haunts and hauntings, and also includes statistics for creatures, more profession templates, additional disciplines and an adventure scenario. [1] The book sorts the entries into three broad categories:
The book presents new combat rules and skills for these characters, and includes character sheets for any kind of player character monsters. [ 1 ] In the 2014 book Designers & Dragons: The '80s , author Shannon Appelcline commented that one "late product from [Pacesetter] was Creature Feature (1986), a supplement for Chill that let players take ...
Download as PDF; Printable version; ... Lycanthropes is a 1991 role-playing game supplement published by Mayfair Games for Chill. Contents. Lycanthropes is a ...
The horror role-playing game Chill was published by Pacesetter in 1984. The following year, Pacesetter published a number of supplements, including Vampires, a 96-page softcover book designed by Gali Sanchez and Michael Williams, with interior artwork by Stephen Sullivan and cover art by Susan Collins.
Chill was possibly Pacesetter's most well-known product. [2] It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. [1]: 199 Chill is owned by
Pages in category "Chill (role-playing game) supplements" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes .
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