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Rook is a trick-taking game, usually played with a specialized deck of cards. Sometimes referred to as Christian cards or missionary cards, [1] [2] Rook playing cards were introduced by Parker Brothers in 1906 to provide an alternative to standard playing cards for those in the Puritan tradition, and those in Mennonite culture who considered the face cards in a regular deck inappropriate [3 ...
The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from region to region. Today, the standard rules are set by FIDE (Fédération Internationale des Échecs), the international governing body for chess. Slight modifications are made by some ...
Under FIDE rules and USCF rules, and enforced in most tournaments, castling is considered a king move, so the king must be touched first; if the rook is touched first, a rook move must be played instead. As usual, the player may choose another legal destination square for the king until releasing it.
Falcon-Hunter Chess: A falcon moves forward as a bishop; backward as a rook. The hunter moves forward as a rook; backward as a bishop. Players introduce the fairies as the game progresses. By Karl Schulz (1943). Grasshopper chess [multivariant]: The pawns can promote to grasshopper, or grasshoppers are on the board in the initial position.
The rook (/ r ʊ k /; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may capture an enemy piece on its path; it may participate in castling .
If the pawn is held up before the fifth rank, the rook is better in front of the pawn. Often the rook is best protecting the pawn from the side if it is on the fifth rank or higher. [20] In the ending of a rook and pawn versus a rook, if the defending king is cut off from the pawn's file, then the best defence is with the rook on its first rank ...
As in classical chess, each player may castle once per game, moving both the king and a rook in a single move; however, the castling rules were reinterpreted in Chess960 to support the different possible initial positions of king and rook. After castling, the final positions of king and rook are the same as in classical chess, namely:
The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant.Its Betza notation is mfWcfF.When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca.