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A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, ... Fully enclosed real-scale cockpit, ...
Diagram of a cross-cockpit collimated display and its fitment to a full flight simulator. A cross-cockpit collimated display (CCCD) is a display system used in full flight simulators (FFS) to provide the crew with a high-fidelity out-the-window (OTW) view of the simulated environment around the aircraft. [1]
Yu Suzuki's team at Sega (later known as Sega AM2) developed hydraulic motion simulator cockpit cabinets for flight combat games such as Space Harrier (1985), After Burner (1987) and the R360 games. [9] [11] Arcade flight simulator games began adopting 3D polygon graphics in the late 1980s, with titles such as Taito's Top Landing (1988). [12]
FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight ...
A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.