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  2. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

  3. Pose space deformation - Wikipedia

    en.wikipedia.org/wiki/Pose_space_deformation

    PSD (Pose-Space Deformation) is often used in conjunction with skeletal animation to address some of its key limitations. In skeletal animation, a skeleton is linked to a 3D mesh using a technique called skinning. [2] This connection between the skeleton and the mesh is typically established in a neutral pose, such as a T-pose. Vertices of the ...

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. Straight skeleton - Wikipedia

    en.wikipedia.org/wiki/Straight_skeleton

    The shrinking process, the straight skeleton (blue) and the roof model. In geometry, a straight skeleton is a method of representing a polygon by a topological skeleton.It is similar in some ways to the medial axis but differs in that the skeleton is composed of straight line segments, while the medial axis of a polygon may involve parabolic curves.

  6. Body shape - Wikipedia

    en.wikipedia.org/wiki/Body_shape

    Human body shape is a complex phenomenon with sophisticated detail and function. The general shape or figure of a person is defined mainly by the molding of skeletal structures, as well as the distribution of muscles and fat. [1]

  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  8. Body proportions - Wikipedia

    en.wikipedia.org/wiki/Body_proportions

    Human proportions marked out in an illustration from a 20th-century anatomy text-book. Hermann Braus, 1921 Drawing of a human male, showing the order of measurement in preparation for a figurative art work (Lantéri, 1903) [1] It is usually important in figure drawing to draw the human figure in proportion.

  9. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    Figure drawing by Leonardo da Vinci. A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing. The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.