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  2. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    If a systematic pattern is introduced into random sampling, it is referred to as "systematic (random) sampling". An example would be if the students in the school had numbers attached to their names ranging from 0001 to 1000, and we chose a random starting point, e.g. 0533, and then picked every 10th name thereafter to give us our sample of 100 ...

  3. Reservoir sampling - Wikipedia

    en.wikipedia.org/wiki/Reservoir_sampling

    Reservoir sampling is a family of randomized algorithms for choosing a simple random sample, without replacement, of k items from a population of unknown size n in a single pass over the items. The size of the population n is not known to the algorithm and is typically too large for all n items to fit into main memory .

  4. Random assignment - Wikipedia

    en.wikipedia.org/wiki/Random_assignment

    Random assignment or random placement is an experimental technique for assigning human participants or animal subjects to different groups in an experiment (e.g., a treatment group versus a control group) using randomization, such as by a chance procedure (e.g., flipping a coin) or a random number generator. [1]

  5. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    the (pseudo-random) number generator has certain characteristics (e.g. a long "period" before the sequence repeats) the (pseudo-random) number generator produces values that pass tests for randomness; there are enough samples to ensure accurate results; the proper sampling technique is used; the algorithm used is valid for what is being modeled

  6. Inverse transform sampling - Wikipedia

    en.wikipedia.org/wiki/Inverse_transform_sampling

    Inverse transform sampling (also known as inversion sampling, the inverse probability integral transform, the inverse transformation method, or the Smirnov transform) is a basic method for pseudo-random number sampling, i.e., for generating sample numbers at random from any probability distribution given its cumulative distribution function.

  7. Design effect - Wikipedia

    en.wikipedia.org/wiki/Design_effect

    Some of the more basic methods include simple random sampling (SRS, with or without replacement) and systematic sampling for getting a fixed sample size. There is also Bernoulli sampling with a random sample size. More advanced techniques such as stratified sampling and cluster sampling can also be designed to be EPSEM. For example, in cluster ...

  8. Ratio of uniforms - Wikipedia

    en.wikipedia.org/wiki/Ratio_of_uniforms

    The ratio of uniforms is a method initially proposed by Kinderman and Monahan in 1977 [1] for pseudo-random number sampling, that is, for drawing random samples from a statistical distribution. Like rejection sampling and inverse transform sampling, it is an exact simulation method. The basic idea of the method is to use a change of variables ...

  9. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 digits developed by L.H.C. Tippett. In 1947, the RAND Corporation generated numbers by the electronic simulation of a roulette wheel; [ 5 ] the results were eventually published in 1955 as A ...