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The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.
It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes:
[5] CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels . [ 6 ] In addition to drivers and runtime kernels, the CUDA platform includes compilers, libraries and developer tools to help programmers accelerate their applications.
Flutter is an open-source UI software development kit created by Google.It can be used to develop cross platform applications from a single codebase for the web, [3] Fuchsia, Android, iOS, Linux, macOS, and Windows. [4]
The fastest f-number for the human eye is about 2.1, [8] corresponding to a diffraction-limited point spread function with approximately 1 μm diameter. However, at this f-number, spherical aberration limits visual acuity, while a 3 mm pupil diameter (f/5.7) approximates the resolution achieved by the human eye. [9]
Early AWS "building blocks" logo along a sigmoid curve depicting recession followed by growth. [citation needed]The genesis of AWS came in the early 2000s. After building Merchant.com, Amazon's e-commerce-as-a-service platform that offers third-party retailers a way to build their own web-stores, Amazon pursued service-oriented architecture as a means to scale its engineering operations, [15 ...
Apple intended to make the Pippin platform an open standard [5] by licensing the technology to third parties, much like how JVC shared the VHS format in the 1970s. [5] Relying on third-party companies to produce Pippin systems was a way to increase Macintosh's market share – a goal identical to Apple's clone attempt in the late 1990s. [ 5 ]
Mario Party series: 69.75 million [n 2] Mario Sports series: 46.75 million [n 3] Mario RPG series: 30.95 million [n 4] Other Mario games: 120.16 million [n 5] Mario first appeared in 1981 in the original Donkey Kong [40] and also appeared in the 1982 game Donkey Kong Jr., before starring in Mario Bros., followed by the Super Mario series of ...