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  2. Chaos game - Wikipedia

    en.wikipedia.org/wiki/Chaos_game

    While an optimally packed fractal appears only for a defined value of r, i.e., r opt, it is possible to play the chaos game using other values as well.If r>1 (the point x k+1 jumps at a greater distance than the distance between the point x k and the vertex v), the generated figure extends outside the initial polygon. [5]

  3. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The value of the line function at this midpoint is the sole determinant of which point should be chosen. The adjacent image shows the blue point (2,2) chosen to be on the line with two candidate points in green (3,2) and (3,3). The black point (3, 2.5) is the midpoint between the two candidate points.

  4. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    To draw only a certain arc from an angle to an angle , the algorithm needs first to calculate the and coordinates of these end points, where it is necessary to resort to trigonometric or square root computations (see Methods of computing square roots). Then the Bresenham algorithm is run over the complete octant or circle and sets the pixels ...

  5. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie directly on the points considered by the algorithm.

  6. Random graph - Wikipedia

    en.wikipedia.org/wiki/Random_graph

    Another model, which generalizes Gilbert's random graph model, is the random dot-product model. A random dot-product graph associates with each vertex a real vector . The probability of an edge uv between any vertices u and v is some function of the dot product u • v of their respective vectors.

  7. Xiaolin Wu's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm

    The algorithm consists of drawing pairs of pixels straddling the line, each coloured according to its distance from the line. Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II ...