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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    An Array is a JavaScript object prototyped from the Array constructor specifically designed to store data values indexed by integer keys. Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join , slice , and push ).

  3. Wikipedia:Reporting JavaScript errors - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Reporting...

    Google Chrome DevTools, Console tab The "triangle" can be clicked to reveal some hidden info.. Click on the "Console" tab; Scroll to the bottom of the console and look for log entries in yellow and red.

  4. Mustache (template system) - Wikipedia

    en.wikipedia.org/wiki/Mustache_(template_system)

    Handlebars.js [7] is self-described as: . Handlebars.js is an extension to the Mustache templating language created by Chris Wanstrath. Handlebars.js and Mustache are both logicless templating languages that keep the view and the code separated like we all know they should be.

  5. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    React creates an in-memory data-structure cache, computes the resulting differences, and then updates the browser's displayed DOM efficiently. [31] This process is called reconciliation. This allows the programmer to write code as if the entire page is rendered on each change, while React only renders the components that actually change.

  6. ECMAScript - Wikipedia

    en.wikipedia.org/wiki/ECMAScript

    Previously, JavaScript only supported function scoping using the keyword var, but ECMAScript 2015 added the keywords let and const, allowing JavaScript to support both block scoping and function scoping. JavaScript supports automatic semicolon insertion, meaning that semicolons that normally terminate a statement in C may be omitted in ...

  7. Hooking - Wikipedia

    en.wikipedia.org/wiki/Hooking

    A VMT is basically an array of pointers to all the virtual functions that instances of the class may call. At runtime these pointers are set to point to the right functions, because at compile time , it is not yet known if the base function is to be called or if an overridden version of the function from a derived class is to be called (thereby ...

  8. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  9. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    This is not the desired behavior, as (b) or (c) may have side effects, take a long time to compute, or throw errors. It is usually possible to introduce user-defined lazy control structures in eager languages as functions, though they may depart from the language's syntax for eager evaluation: Often the involved code bodies need to be wrapped ...