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Dragon Ball: Sparking! Zero [1] is a 2024 fighting game developed by Spike Chunsoft and published by Bandai Namco Entertainment.Based on the Dragon Ball franchise created by Akira Toriyama, it is the fourth main installment in the Budokai Tenkaichi series, a sequel to Dragon Ball Z: Budokai Tenkaichi 3 (2007), and the first to be released under the original Sparking! title outside of Japan.
Zero (ドラゴンボール Sparking! ZERO , Doragon Bōru Supākingu! Zero ) is the fourth installment of the Budokai Tenkaichi series, it is the sequel to the 2007 game Dragon Ball Z: Budokai Tenkaichi 3 and the first to be released under the Sparking! title outside of Japan.
Zero-sum thinking perceives situations as zero-sum games, where one person's gain would be another's loss. [ 1 ] [ 2 ] [ 3 ] The term is derived from game theory . However, unlike the game theory concept, zero-sum thinking refers to a psychological construct —a person's subjective interpretation of a situation.
A zero-acquaintance situation requires a perceiver to make a judgment about a target with whom the perceiver has had no prior social interaction.These judgments can be made using a variety of cues, including brief interactions with the target, video recordings of the target, photographs of the target, and observations of the target's personal environments, among others.
Egocentric bias is the tendency to rely too heavily on one's own perspective and/or have a different perception of oneself relative to others. [35] The following are forms of egocentric bias: Bias blind spot , the tendency to see oneself as less biased than other people, or to be able to identify more cognitive biases in others than in oneself.
Sensory deprivation or perceptual isolation [1] is the deliberate reduction or removal of stimuli from one or more of the senses. Simple devices such as blindfolds or hoods and earmuffs can cut off sight and hearing, while more complex devices can also cut off the sense of smell, touch, taste, thermoception (heat-sense), and the ability to know which way is down.
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
The term zero-shot learning itself first appeared in the literature in a 2009 paper from Palatucci, Hinton, Pomerleau, and Mitchell at NIPS’09. [5] This terminology was repeated later in another computer vision paper [6] and the term zero-shot learning caught on, as a take-off on one-shot learning that was introduced in computer vision years ...