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In addition to the standard features more or less typical for other hex editors, FlexHex offers a few unique ones. Specifically, FlexHex is the only hex editor that can create or edit NTFS alternate streams, sparse files, and OLE structured storage. Edits files, alternate streams, OLE compound files, logical and physical disks,
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
GtkRadiant by id Software, Loki Software, Infinity Ward, and Treyarch Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.)
Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]
Generic Mapping Tools (GMT) are an open-source collection of computer software tools for processing and displaying xy and xyz datasets, including rasterization, filtering and other image processing operations, and various kinds of map projections. The software stores 2-D grids as COARDS-compliant netCDF files and comes with a comprehensive ...
Wilderlands Hex Sheets was published by Judges Guild in 1977 as four large map sheets and a cover sheet. [1] A cumulative sales listing shows that Wilderlands Hex Sheets sold over 20,000 units by 1981. [2]: 200
ImHex is a free cross-platform hex editor available on Windows, macOS, and Linux. [ 1 ] ImHex is used by programmers and reverse engineers to view and analyze binary data.
Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.