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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Maps are useful in presenting key facts within a geographical context and enabling a descriptive overview of a complex concept to be accessed easily and quickly. WikiProject Maps encourages the creation of free maps and their upload on Wikimedia Commons. On the project's pages can be found advice, tools, links to resources, and map conventions.
Lewis Pulsipher reviewed Hexagonal and Grid Mapping System in The Space Gamer No. 50. [1] Pulsipher commented that "This is an impressive product. If you want to hex-map large areas of a role-playing world, I know of no better aid." [1]
Topographic maps, displaying an area's relief, de facto explain many other things such as human occupation, cultivated areas, kingdoms borders, exchanges ways, etc. If you create a topographic map, note that these colorimetric values are indicatives.
/Locator maps: Blank area for creating Locator maps. Based on simplified Location maps. A province in the country (when the blank map is actually filled). /Area maps (en) Maps that highlight one subject area, primarily for species distributions. Locator maps: a country (red) in its region and in the world (corner map).
Unexpectedly 0 and 100 both indicate 100%, so 1 will be the least opaque value, getting progressively denser up to 100%. Alternatively, full control over the opacity of any color can be made by adding two further hex digits to any six-hexadecimal-digit colour. The last two will create an opacity of 0% (00) through to 100% (FF)
Alternatively, a copyright map can be used as a base to allow one to trace the necessary map features in creating a new, "own work" map. The major steps are normally: Create a base layer using an existing map; Create the next layer to fill in terrain features; The next layer should provide the infrastructure data;
In the context of a spatial index, a grid or mesh is a regular [citation needed] tessellation of a manifold or 2-D surface that divides it into a series of contiguous cells, which can then be assigned unique identifiers and used for spatial indexing purposes.