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HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
While the majority of professional and part-time streamers play video games, many often do IRL (in real life) streams where they broadcast their daily life.At first, many streaming sites prohibited non-gaming live streams as they thought it would harm the quality of the content on their sites but the demand for non-gaming content grew. [5]
Chunked transfer encoding is a streaming data transfer mechanism available in Hypertext Transfer Protocol (HTTP) version 1.1, defined in RFC 9112 §7.1. In chunked transfer encoding, the data stream is divided into a series of non-overlapping "chunks". The chunks are sent out and received independently of one another.
Apache Storm is a distributed stream processing computation framework written predominantly in the Clojure programming language. Originally created by Nathan Marz [2] and team at BackType, [3] the project was open sourced after being acquired by Twitter. [4]
Data streaming is also modular, because systems components may be separated and recombined mainly for flexibility and variety. Data streaming works in different application versions and systems such as iOS. It is also possible to change the speed of data streaming. [9] A consequence of modularity is the creation of platforms.
People are often concerned about measuring the maximum data throughput in bits per second of a communications link or network access. A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file.
Video game live streaming has increased the popularity of many free-to-play games like Fortnite, Call of Duty: Warzone, and Valorant. Free-to-play games cost no money to buy and play but offer purchasable items in-game in order to turn a profit. Items can range from clothes, weapon accessories, emotes, and more. Due to its popularity among live ...
The previous algorithm describes the first attempt to approximate F 0 in the data stream by Flajolet and Martin. Their algorithm picks a random hash function which they assume to uniformly distribute the hash values in hash space. Bar-Yossef et al. in [10] introduced k-minimum value algorithm for determining number of distinct elements in data ...