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The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts.The second part of the Middle-earth strategy game series, it is based on the fantasy novels The Lord of the Rings and The Hobbit by J. R. R. Tolkien and its live-action film series adaptation.
Beowulf is an epic poem in Old English, telling the story of its eponymous pagan hero.He becomes King of the Geats after ridding Heorot, the hall of the Danish king Hrothgar, of the monster Grendel, [a] who was ravaging the land; he dies saving his people from a dragon.
J. R. R. Tolkien was a scholar of English literature, a philologist and medievalist interested in language and poetry from the Middle Ages, especially that of Anglo-Saxon England and Northern Europe. [1] His professional knowledge of Beowulf, telling of a pagan world but with a Christian narrator, [2] helped to shape his fictional world of ...
The campaign allows the player to command the army of Angmar from its foundation and early attacks against Arnor, to the destruction of Arnor at the battle of Fornost. The story for The Rise of the Witch-king draws a great deal upon the Appendices at the end of The Return of the King to form a basis for the conflict between Arnor and Angmar.
His professional knowledge of Beowulf, telling of a pagan world but with a Christian narrator, [2] helped to shape his fictional world of Middle-earth. His intention to create what has been called "a mythology for England" [T 2] led him to construct not only stories but a fully-formed world, Middle-earth, with languages, peoples, cultures, and ...
Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the Miðgarðr of Norse mythology and Middangeard in Old English works, including Beowulf. Middle-earth is the oecumene (i.e. the human-inhabited world, or the central continent of Earth) in Tolkien's imagined mythological past.
The Keys of Middle-earth: Discovering Medieval Literature Through the Fiction of J.R.R. Tolkien is a 2005 book by Stuart Lee and Elizabeth Solopova.It is meant to provide an understanding of J. R. R. Tolkien's Middle-earth fantasy writings in the context of medieval literature, including Old and Middle English and Old Norse, but excluding other relevant languages such as Finnish.
The Battle for Middle-earth is a real-time strategy game. Warring factions gather resources, then use them to construct military bases and armies on-site. In The Battle for Middle-earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot ...