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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer , the regeneration buffer , or regen buffer for short. [ 4 ]
Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [74] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.
The Sims was designed in a way that it would be easy to add user-created content (also known as custom content or "CC") to the game, [28] with Will Wright stating in an interview that he wanted to put the player in the design role. [29] Websites for downloading CCs and mods include The Sims Resource and Mod The Sims.
If so, we have nothing to do: finished Otherwise: Wait until the lift is idle Go to the required floor Release the memory we used to remember the floor number The memory leak would occur if the floor number requested is the same floor that the elevator is on; the condition for releasing the memory would be skipped.
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.