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In complicated scene models, individual elements may be selectively disabled (clipped) for reasons including visibility within the viewport (frustum culling); orientation (backface culling), obscuration by other scene or model elements (occlusion culling, depth- or "z" clipping). Sophisticated algorithms exist to efficiently detect and perform ...
A two-dimensional vector, a common data type in rasterization algorithms, 2D computer graphics, graphical user interface libraries. 2.5D Also pseudo 3D. Rendering whose result looks 3D while actually not being 3D or having great limitations, e.g. in camera degrees of freedom. 3D graphics pipeline
GDI—Graphics Device Interface; GFDL—GNU Free Documentation License; GIF—Graphics Interchange Format; GIGO—Garbage In, Garbage Out; GIMP—GNU Image Manipulation Program; GIMPS—Great Internet Mersenne Prime Search; GIS—Geographic Information System; GLUT—OpenGL Utility Toolkit; GML—Geography Markup Language
This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its ...
Back-face culling has been used since at least the 1970s. [6] It has been used in many video games, including the original 1984 BBC Micro version of the game Elite. [7] By the mid 1990s, many graphics systems could implement back-face culling in hardware.
20 languages. العربية ... Pages in category "Computer graphics algorithms" The following 49 pages are in this category, out of 49 total. ... Back-face culling;
In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry.
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Aliasing; Alpha compositing; Alpha mapping; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti ...