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Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.
Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...
On first pass over the scene geometry, only normals and specular spread factor are written to the color buffer. The screen-space, “deferred” pass then accumulates diffuse and specular lighting data separately, so a last pass must be made over the scene geometry to output final image with per-pixel shading.
A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128). Hence the top edge of an object is usually light green. A normal pointing to left of the texture (-1,0,0) is mapped to (0,128,128).
Damon Anthony Dash (born May 3, 1971) is an American entrepreneur and record executive. [4]
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]
A simple example of a regular surface is given by the 2-sphere {(x, y, z) | x 2 + y 2 + z 2 = 1}; this surface can be covered by six Monge patches (two of each of the three types given above), taking h(u, v) = ± (1 − u 2 − v 2) 1/2. It can also be covered by two local parametrizations, using stereographic projection.
Differential forms are part of the field of differential geometry, influenced by linear algebra. Although the notion of a differential is quite old, the initial attempt at an algebraic organization of differential forms is usually credited to Élie Cartan with reference to his 1899 paper. [1]