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Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). [1]: 167 Set in the aftermath of World War III (the Twilight War), the game operates on the premise that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war followed by a limited nuclear war with all its consequences.
In the January 1989 edition of Dragon (Issue #141), Jim Bambra called the magazine "an excellent source of adventures, ideas, and hardware for GDW's Twilight 2000, 2300 A.D., and MegaTraveller role-playing games, but many of its other features are also easily converted to other game systems."
Twilight: 2000 (1984): An alternate history game set in a Europe devastated by nuclear war, with adventures and supplements also dealing with the U.S. and Bangkok. Traveller: 2300 (1987): A hard science fiction roleplaying game, set 300 years after the Twilight War featured in Twilight: 2000.
GDW published the post-apocalyptic role-playing game Twilight: 2000 in 1984 that posited a nuclear war between the United States and the Soviet Union that was followed by a conventional war. It is in the world of the conventional war that the role-playing takes place.
GDW created the popular science fiction role-playing game Traveller in 1977 with themes taken from Space Opera short stories and novels of the Golden Age of SF.. In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game Twilight 2000, set in the year 2000 following a nuclear war.
The first edition uses the same skill-based rule system as Twilight 2000, using a d10 based system for determining success at skill use. Character creation is achieved through a multi-step process in which the player selects various career terms for their character. Each career term specifies either a pre-determined set of skills that the ...
GDW published the first edition of Twilight: 2000 in 1984. Many adventures and supplements followed including Survivors' Guide to the United Kingdom in 1990, a 48-page softcover book written by Peter Phillipps, with interior art by Kirk Wescom and Tim Bradstreet, and cover art by Radley Masinelli.
Tow commented that "Overall, The Free City of Krakow is a very good module, up to the normal high GDW standards, but it will take some work from the referee to preplan the adventure (e.g., no NPC characteristics are given). If you want an excellent setting for a Twilight: 2000 campaign, then pick up a copy." [2]