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  2. Eleven-plus - Wikipedia

    en.wikipedia.org/wiki/Eleven-plus

    Eleven-plus. The eleven-plus (11+) is a standardised examination administered to some students in England and Northern Ireland in their last year of primary education, which governs admission to grammar schools and other secondary schools which use academic selection. The name derives from the age group for secondary entry: 11–12 years.

  3. Logical reasoning - Wikipedia

    en.wikipedia.org/wiki/Logical_reasoning

    Logical reasoning is concerned with the correctness of arguments. A key distinction is between deductive and non-deductive arguments. Logical reasoning is a mental activity that aims to arrive at a conclusion in a rigorous way. It happens in the form of inferences or arguments by starting from a set of premises and reasoning to a conclusion ...

  4. Psychology of reasoning - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_reasoning

    The psychology of reasoning (also known as the cognitive science of reasoning[1]) is the study of how people reason, often broadly defined as the process of drawing conclusions to inform how people solve problems and make decisions. [2] It overlaps with psychology, philosophy, linguistics, cognitive science, artificial intelligence, logic, and ...

  5. Raven's Progressive Matrices - Wikipedia

    en.wikipedia.org/wiki/Raven's_Progressive_Matrices

    Raven's Progressive Matrices (often referred to simply as Raven's Matrices) or RPM is a non-verbal test typically used to measure general human intelligence and abstract reasoning and is regarded as a non-verbal estimate of fluid intelligence. [1] It is one of the most common tests administered to both groups and individuals ranging from 5-year ...

  6. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1][2][3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  7. List of cognitive biases - Wikipedia

    en.wikipedia.org/wiki/List_of_cognitive_biases

    Overconfidence effect, a tendency to have excessive confidence in one's own answers to questions. For example, for certain types of questions, answers that people rate as "99% certain" turn out to be wrong 40% of the time. [5] [43] [44] [45] Planning fallacy, the tendency for people to underestimate the time it will take them to complete a ...

  8. Dunning–Kruger effect - Wikipedia

    en.wikipedia.org/wiki/Dunning–Kruger_effect

    The Dunning–Kruger effect is defined as the tendency of people with low ability in a specific area to give overly positive assessments of this ability. [2][3][4] This is often seen as a cognitive bias, i.e. as a systematic tendency to engage in erroneous forms of thinking and judging. [5][6][7] In the case of the Dunning–Kruger effect, this ...

  9. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1][2] A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps. According to the principle of induction, a solution to the ...